using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace LabyrinthProject
{
    public enum Character
    {
        Robo = 0,
        Koko,
        Krakow
    }
 

    public static class Properties
    {


        public const int backgroundWidth = 2536;
        public const int backgroundHeight = 1844;

        public static Character character1;
        public static Character character2;
        public static Vector2 resolution;
        public static Boolean soundOn;
        public static Boolean musicOn;
        public static Boolean fullScreenOn;
       // public static int soundLevel=4;


    }
}
