using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LabyrinthProject
{
    public class Cell
    {
        //up down left right
        public bool[] backtrack = new bool[4] { false, false, false, false };
        public bool[] solution = new bool[4] { false, false, false, false };
        public bool[] border = new bool[4] { false, false, false, false };
        public bool[] walls = new bool[4] { true, true, true, true };

        public int[] position = new int[2];

        public bool player1 = false;
        public bool player2 = false;
        public bool finish = false;
    }
}
